Thursday, May 24, 2018

How to get data from Random Spanish

Random Spanish Data Collection

(If you don't know what Random Spanish is, see this earlier blog post.)

So, you've decided to use Random Spanish. Great!

And now, in order to get more out of it, you want to be able to have your students send you their scores. Well, there are some initial setup things you need to do, and the output isn't ideal, but you can definitely get the data you need and use it!

Warning! These steps can be a little intimidating if you're not used to this sort of thing. But you can do it!

Here are the steps that you need to follow:

1. Create a copy of the Google Form located here.
     - Note: The form must be created in a default google account. (This will not work with special google accounts, such as ones provided by your university.)


2. Create a copy of this document to share with your students.


3. Get the address for the form. You will need to share this with your students. Wait! Stop! It's not the one you're thinking of! First, you need to open the form (NOT the form editor):


Then you need to right click off to the side, and select "View page source":



Ahhhhh! It looks so scary! But no worries, just do a search for the phrase "form action", and copy the next thing in quotations (don't include the quotation marks). It will start with "https:" and end with "/formResponse":


Paste this into the spreadsheet next to "Form Address".

4. Get the addresses for the fields. To do so, go back to the form (NOT the form editor), and right click in each answer field one at a time and click "Inspect". You need to copy down the part that says "entry." followed by several numbers:



Paste this into the spreadsheet next to Entry 1.

Repeat this step for all 7 answer fields.

5. Share the spreadsheet with your students. Make sure that they know it is vital that they copy and paste each field exactly, or their output will not be sent to you.

Here are the steps that your students need to follow:

1. Open the spreadsheet, and open the game.
     - If they haven't played Random Spanish on the computer they are using before, the screen for them to input their info should automatically pop up.


If it doesn't, they just need to click Back:


and Edit my Info:


2. Then they just need to fill out the form with the data from the spreadsheet and click Submit:


2.5. Note that students should always double check to make sure that their name is correct! If they use a computer after someone else (e.g. in a lab), then only the user data for the most recent student will be stored in the game!

That's it! Now, when your students are using Random Spanish, and they are ready to submit their scores, all they have to do is click on the "Submit Level Scores" button:


And their scores will show up within a matter of seconds on your spreadsheet!


I hope that this walkthrough has been helpful. If you have any questions or concerns, please feel free to let me know!

Happy learning!

Friday, May 4, 2018

Characteristics of Good Classroom Games


Characteristics of Good Classroom Games

Games can be a great way to engage learners in the material you are covering in class! On the other hand, you don't want to waste any of your precious classroom time. So, here are some characteristics of good classroom games that I've come up with to help me create and select games for my classes:

1. Simple - You should be able to explain the instructions for your games in less than one minute. Two at the most, if the game is otherwise really awesome.
- Why should you care? If a game takes longer than one or two minutes to explain, you'll spend most of your time repeating instructions, instead of actually using the game to go over material. The game may be really fun and educational, but if you only get to play it actively for 10 minutes, it's probably not worth it.

2. Easy - The mechanics of playing the game should be straightforward. If you have to have more than one tab open on each computer, or if you have to bring in a lot of extra hardware, then the game is probably just too darn messy.
- Why should you care? Games that have a lot of stuff going on have a lot more opportunities for failure, confusion, and frustration. Hardware and software issues happen, but you can minimize their probability if you minimize how many pieces there are that can fail.

3. Useful - The game should require learners to use what they are learning in order to succeed in the game. Some games have the target content provided as "fun" on-the-side information, but learners can ignore it and succeed just fine at the game. You don't want that.
- Why should you care? In general, learners will take the path of least resistance to the level of success they want. So, if they don't need to pay attention to the educational part of the game in order to win the game, they won't. And you have just wasted class time.

4. Ceaseless - The game should require students to pay attention constantly. Learners should not be able to be successful if they let their minds wander from the game for extended amounts of time. Games should never focus in on just one group (or, heaven forbid, one student) at a time.
- Why should you care? If only one group/student needs to pay attention on their turn, it is extremely likely that none of the others will do so. (Remember, path of least resistance.) You may think that they'll want to pay attention on other students' turns so that they can be better prepared for their turn, but they won't. Remember, in general our students' goal is not to learn the material, but to get the grade. We need to make those the same thing.

5. Engaging - The game and its consequences need to motivate learners to do well. They need to care about saving the princess, getting the highest score, finishing the maze, etc. Usually this is achieved by having the game provide feedback (e.g. sounds, points, levels, etc.) and by having success in the game lead to a reward outside the game (e.g. when you get 1000 points you can take a nap.)
- Why should you care? If doing well at the game doesn't give the learners some feeling of accomplishment (e.g. sounds, points, etc.) and doesn't lead to any reward outside of the game, then the learners are not likely to try hard.

Remember, games can be great learning tools! But that doesn't mean that all games are great learning tools. Hopefully these characteristics of good classroom games will help you identify / create the types of games that will help your learners master the material you are teaching them.